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VOID

A deterministic neon roguelite. Pilot a lone ship into the collapsing layers of a dying star system, diving sector by sector toward its Core. Carve through the dark, harvest the wreckage, and decide: push deeper for richer rewards, or jump home to keep what you've earned. Death costs you half your haul. Survival is everything.

Early access
PCSteam Deck tunedController + KB/M

Windows 64-bit · ~64 MB · unsigned early build — Windows SmartScreen may warn on first run.

Dive or extract.

Every sector ends at a wormhole. A purple gate dives deeper into greater danger; a gold gate jumps you home, banking 100% of your haul. Die mid-run and you lose half. Every dive is a gamble against your own greed.

  • The descent. Ten sectors deep sits The Core — and the Void Maw, the heaviest fight in the game. Kill it and extract through the gold gate to claim victory.
  • Persistent progression. Currencies banked between runs — Scrap, Boss Cores, Prime Cores — feed a permanent meta-progression system.
VOID — wormhole gates at the end of a sector
The dive-or-extract choice

The Wheel.

VOID's signature meta-progression: a 113-node radial skill tree spanning nine branches — Missiles, Bullets, Lasers, Shields, Hull, Drones, Thrusters, Salvage, Sensors — each running through three technology rings from inner roots to the outer rim.

  • Branches gate behind Boss Cores; the rim demands rare Prime Cores.
  • Secret combo nodes hide in the gaps between branches, revealing themselves only once you own the right cross-branch prerequisites.
  • Flavor becomes real mechanics: projectile traits like Split, Chain, and Explode, retaliatory shield novas, contact-reflect thorns, and slow-fields.
VOID — the 113-node Wheel skill tree
The 113-node Wheel

Ships as classes — live.

Three hull bodies aren't just stat lines — each is a distinct class, each animating its signature move below. Mix and match bodies, weapons, and shields in the Hangar, where a live preview shows your ship evolving as you spend on the Wheel.

Scout

Balanced, with Recon: a fourth option on every level-up choice. Watch the sensor ping sweep.

Juggernaut

A heavy slab with Ram: its hull damages enemies on contact. That lunge is the whole strategy.

Interceptor

Fast and fragile, with Dash: a blink with invincibility frames. Blink and you'll miss it.

A bestiary with teeth — live.

Chasers, ranged spitters, telegraphed chargers, splitters, latching leeches, engulfing amoebas, stationary anglers that lure you in, spawning corals — each with its own authored silhouette. Boss fights anchor every sector — and the final Void Maw waits at the Core with its gravitational pull and devastating devour charge. Champions — elites marked by a gold aura — can appear in any sector, hitting harder and dropping guaranteed Boss Cores.

Rendered live in your browser — the same procedural vector language as the game. In-game versions add HDR bloom and particle storms. No sprite art. Just math.
The ring-slinging Void Titan, the cloning Dark Oracle, and the Void Maw itself are keeping their silhouettes secret for now.

Endless replay — and a cheat-proof daily.

🌀

Ascensions

After your first victory the long game opens: levels A1–A10 layer escalating difficulty — tougher enemies, faster spawns, harsher sectors — for proportionally greater rewards.

🎲

Sector modifiers

Each dive can roll a twist — Elite (deeper roster), Nebula (everything slowed), Rich (double loot) — keeping runs textured.

📅

Daily Dive

One date-seeded run, same seed and fixed kit for everyone, competing on a leaderboard. Because VOID's simulation is perfectly deterministic, every score is replay-verifiable from a tiny input trace — cheat-proof by construction. One attempt per day. Make it count.

Feel & polish.

Built in Rust on the Bevy engine, VOID renders entirely in procedural neon vector graphics — no sprite art, just glowing HDR-lit hulls, bloom-soaked projectiles, and particle storms. Screen shake, hit-flash, telegraphed boss tells, floating damage numbers, hit-stop on heavy kills, and an escalating kill-streak audio pitch — all backing a synthesized soundtrack. Full keyboard-and-mouse and controller support, with an auto-aim accessibility option, tuned with Steam Deck in mind. Clean, distinctive, and razor-sharp at any resolution — it runs on practically anything.

VOID — neon vector rendering with bloom
Procedural neon vectors
VOID — the Hangar with live ship preview
The Hangar

Play the early build.

VOID is in early access — an early Windows build is playable right now. Grab it below, or jump into Void-IO, our fast browser space arena, free in your browser — no install, no account.

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