Scout
Balanced, with Recon: a fourth option on every level-up choice. Watch the sensor ping sweep.
A deterministic neon roguelite. Pilot a lone ship into the collapsing layers of a dying star system, diving sector by sector toward its Core. Carve through the dark, harvest the wreckage, and decide: push deeper for richer rewards, or jump home to keep what you've earned. Death costs you half your haul. Survival is everything.
Windows 64-bit · ~64 MB · unsigned early build — Windows SmartScreen may warn on first run.
Every sector ends at a wormhole. A purple gate dives deeper into greater danger; a gold gate jumps you home, banking 100% of your haul. Die mid-run and you lose half. Every dive is a gamble against your own greed.
VOID's signature meta-progression: a 113-node radial skill tree spanning nine branches — Missiles, Bullets, Lasers, Shields, Hull, Drones, Thrusters, Salvage, Sensors — each running through three technology rings from inner roots to the outer rim.
Three hull bodies aren't just stat lines — each is a distinct class, each animating its signature move below. Mix and match bodies, weapons, and shields in the Hangar, where a live preview shows your ship evolving as you spend on the Wheel.
Balanced, with Recon: a fourth option on every level-up choice. Watch the sensor ping sweep.
A heavy slab with Ram: its hull damages enemies on contact. That lunge is the whole strategy.
Fast and fragile, with Dash: a blink with invincibility frames. Blink and you'll miss it.
Chasers, ranged spitters, telegraphed chargers, splitters, latching leeches, engulfing amoebas, stationary anglers that lure you in, spawning corals — each with its own authored silhouette. Boss fights anchor every sector — and the final Void Maw waits at the Core with its gravitational pull and devastating devour charge. Champions — elites marked by a gold aura — can appear in any sector, hitting harder and dropping guaranteed Boss Cores.
Rendered live in your browser — the same procedural vector language as the game.
In-game versions add HDR bloom and particle storms. No sprite art. Just math.
The ring-slinging Void Titan, the cloning Dark Oracle, and the Void Maw itself
are keeping their silhouettes secret for now.
After your first victory the long game opens: levels A1–A10 layer escalating difficulty — tougher enemies, faster spawns, harsher sectors — for proportionally greater rewards.
Each dive can roll a twist — Elite (deeper roster), Nebula (everything slowed), Rich (double loot) — keeping runs textured.
One date-seeded run, same seed and fixed kit for everyone, competing on a leaderboard. Because VOID's simulation is perfectly deterministic, every score is replay-verifiable from a tiny input trace — cheat-proof by construction. One attempt per day. Make it count.
Built in Rust on the Bevy engine, VOID renders entirely in procedural neon vector graphics — no sprite art, just glowing HDR-lit hulls, bloom-soaked projectiles, and particle storms. Screen shake, hit-flash, telegraphed boss tells, floating damage numbers, hit-stop on heavy kills, and an escalating kill-streak audio pitch — all backing a synthesized soundtrack. Full keyboard-and-mouse and controller support, with an auto-aim accessibility option, tuned with Steam Deck in mind. Clean, distinctive, and razor-sharp at any resolution — it runs on practically anything.
VOID is in early access — an early Windows build is playable right now. Grab it below, or jump into Void-IO, our fast browser space arena, free in your browser — no install, no account.